UT3 Update 2So I got UT3 finally, installed it, got the game type setup, only to find out the my computer was not powerful enough to run it. Every time I tried to load the Editor, the Game, anything, it pretty much totally crapped out on me and asked me if I wanted to send the information to Microsoft for analysis (I didn't, of course). So I looked around at my other computers. None of mine were strong enough:-{ Which left me in sort of a dilemma. A nice person (thanks Marcus) sent me a copy of his class tree, so I got that at least working (although there were some anomalies that need to be addressed), but I was stuck at that point. No sense in me trying to do something if I can't really test it, is there? Fortunately, my old T43p from work is being retired this month, so they got me a brand spanking new laptop yesterday, a T61p, which *is* strong enough. So I'm in the process of getting that one set up for work and play (real work, though, I mean it *is* a work computer), re-configure Delphi on it to compile WOTgreal, and finally get UT3 installed on it again.
So no updated version yet (yes, the dev version from way back in march of 2007 is the right one), but I really am working on it. It just doens't help when none of your computers can even run the game. |
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ExampleEditor
ExampleGame
GameFramework
OnlineSubsystemGameSpy
OnlineSubsystemLive
OnlineSubsystemPC
UnrealScriptTest
UTEditor
UTGame
UTGameContent
I'm going to need help testing all of this, so please post comments when things don't work.
The unrealscript reference is available at http://udn.epicgames.com/Three/UnrealScriptReferen...
If there is a list of currently accepted keywords somewhere i'd be happy to put together a list of the new ones for UE3.
i'm going to buy it too when new verion comes out!!!
pressing Ctrl + klick on a class name doesn't open the class but you get the error:
"WOTgreal was unable to find lookup information for "xyz""
if this error isn't related to the lack of support for ut3 but to my incompetence :-) pls tell me how to fix it.
Not sure if its always been this way, but just moving my mouse around in WOTGreal causes around 80% CPU usage on 1 core and a good amount on the 2nd.
As for the -silent stuff, I have not removed that yet. I'll be adding an option sometime today to the game information to turn this kind of stuff off.