UT3 Update 3I got the hyperlink stuff working I hope. It was working on my wotgreal dev machine, so I was not seeing why it was failing (this is the machine that can't run UT3, so I had the scripts in a different dir (my preferences were not set up the same as a box with UT3 installed)). Once I got this figured out, then it all made sense and started working. Hopefully this will get everyone up and running (barring a better compile interface, still working on that) The dev version has been updated accordingly. |
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I guess the one feature I'ld really like to see implemented for UT3 is support for Interfaces. At the moment the Open Class... dialog doesn't show them, they don't get added to the class hierarchy and you can't follow links to them.
I also seem to experiencing a number of bugs which are probably due to using Vista, don't know if you're supporting Vista though. They're not a huge bother really.
As for the Vista related things, I'm working on them. I don't officially support vista yet...
The compiler stuff is still not 100% functional yet. I will be working on that part today.
I don't get any sort of window popping up or anything to alert that it is actually compiling, and wouldn't have known it was doing anything at all if I hadn't opened Taskmanager and watched it.
It'd be great if there was a way to specify a Logs folder, which would probably default to ..\My Games\UT3\UTGame\Logs or whatever it is.
Other than that, it seems to be working. ProtectedPackages still aren't showing as protected, and everynow and then my source folder gets reverted to c:\program files\unreal tournament 3\ which breaks everything until i fix it. Other than those, it's looking nice. :)
(another tip, you could set the "User.INI" field to look for "uteditor.ini" if the architecture is ue3)
This goes for ut3.exe, make, server, etc.
Method ‘GetWOTgrealSystemList’ not result any value.
Source position: 3,72
This leads to the WOTgreal Setup Wizard not having any items in the Pre-Configured Game Types drop down list. Any ideas on why I might be seeing this?
Thanks!
I've noticed that the new tooltip syntax is breaking WOTgreal's parsing of variables. For those who don't know you can now specify tooltips for editor-settable variables with the following syntax:
var() int TeamNum<Tooltip=Specifies which team owns this foo, which allows that team to bar it>;
I've tried installing the development build, and just thought i'd give you my experience in case it helps. The package tree is correctly populated as far as I could tell, but compiling still seems to be a bit funny. It will only work if I choose not to modify the editPackages (which makes sense, since it doesn't exist any more). If I choose to modify editPackages, nothing seems to happen and the UTEngine.ini file remains unchanged, and ut3.exe is not spawned.
Also the logging is quite broken, I tried redirecting the log file via command line settings:
-silent -log="c:\program files\unreal tournament 3\System\ucc.log" to try and fool the ide, but it seems that ut3.exe doesn't like either spaces, or " in the log file name.
Anyway, i'm looking forward to the next update :)
- Lewis