Initial UDK support

I have added in the game type configuration for the UDK in the current development version. Sorry for the long delay.

I recently moved everything to a Mac, and Delphi doesn't run on OSX until Borland/Codegear/whomever owns it now (some brazillian company I think) decides to get to it (likely never at this rate). So I had to rebuild a Windows VM with Delphi in it, and the darn thing was giving me issues with compiling some of the dependent libraries that I use. Long story short, it took much longer than I anticipated for a variety of reasons.

But the current dev version adds in a game type for the UDK and allows you to do code insite etc. Again, this was on a VM so I couldn't test compilation or actually run the game, but I'm sure all of you will tell me if that doesn't work. :-)

Comments
This is awesome Dean! Keep up the good work!
# Posted By Denny Lindberg | 1/24/10 3:28 PM
What does the UDK switch do? It has been working fine for me with UDK, other than a couple of little problems (like having to re-set the Source Code Folder and refresh the code tree somewhat regularly)..
# Posted By Eric Blade | 1/24/10 3:43 PM
Thanks for the update, I use WOTgreal all the time and works pretty well for me. Thanks again.
# Posted By Larry Weya | 1/25/10 6:48 AM
The switch makes the auto lookup stuff from the registry work correctly when the game architecture is set to UDK. It also makes the default compiler settings be according to the UDK site. If you have an existing gametype with the architecture set to UE3 just modify the gametype to set it to UDK. There are also some random bug fixes in there for stuff that I was doing incorrectly.

Mostly, you are right, everything worked if you had it set up correctly. Some people were having troubles setting that part up, so this was really to help them out.
# Posted By Dean Harmon | 1/25/10 6:55 AM
excellent :) so does that allow the compiler settings to be different between UDK and a UE2 game? if that's the case, then i only have the resetting the source code folder problem, and an occasional problem with the code insight going weird on me in some really complex instances.. but neither of those are too serious
# Posted By Eric Blade | 1/25/10 2:54 PM
hmm. just got to trying it out. I didn't have compiling working before, anyway, because I preferred having it setup for my UE2 games, but I just tried it out with the UDK option.. when i hit ctrl-f9, i immediatly get "cmd.exe - Entry point not found" "The procedure entry point GetFileVersionInfoExW could not be located in the dynamic link library VERSION.dll" followed by "udk.exe - .NET Frame Initialization Error" "D:\Windows\Microsoft.Net\Framework\v2.0.50727\mscorwks.dll could not be loaded", along with a stuck command prompt. Running it from a regular command prompt, as i have been doing prior, does not have these problems..
# Posted By Eric Blade | 1/25/10 3:05 PM
It should be using udk.com, not udk.exe, and it should be running it with the command prompt. I have not integrated the compiler settings to use the integrated compiler yet because I can't get it to run in my VM at all (udk just crashes, probably DirectX not playing well with VMWare Fusion on my mac). The default settings for compilation follow what was recommended on the UDK website.
# Posted By Dean Harmon | 1/26/10 11:11 AM
This is awesome, awseome news. I've had a few issues with latest dev build, mostly unstability.
Looking forward to stable UDK release.

Thanks.
# Posted By Agustin | 1/26/10 4:06 PM
What issues are you seeing with instability?
# Posted By Dean Harmon | 1/26/10 4:49 PM
Sent you a mail about it Dean.
Cheers.
# Posted By Agustin | 1/27/10 8:47 AM
I'm just wondering about commercial projects, I'm sure it's somewhere on the site but I am not sure where to look. Are we allowed to use it in such cases, or is it a situation where you have to use a specific version? I'm just a little confused, so I may as well ask (and perhaps clarify it on the site or point me to where it is if I missed it).
# Posted By Questioning | 2/6/10 10:49 PM
WOTgreal can be used for commercial products. I am unsure how the rules for the UDK work though.
# Posted By Dean Harmon | 2/7/10 7:38 AM
It's great to hear that you will continue updating WOTgreal!
Two questions:
1. Will WOTgreal support debugging Unreal script as nFringe do?
2. Is it possible to sort the content of Code Explorer by name? It's a small feature, but will help a lot when browsing hundreds function

Thanks!
# Posted By Joan Coban | 2/10/10 3:06 AM
I'm getting nothing but a blank screen in WOTgreal after installing this week's Win 7 updates.. going to try reinstalling wotgreal and see how that works
# Posted By Eric Blade | 2/11/10 10:36 AM
reinstalling it seemed to fix it. *shrug*
# Posted By Eric Blade | 2/11/10 10:40 AM
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