Initial UDK supportI have added in the game type configuration for the UDK in the current development version. Sorry for the long delay. I recently moved everything to a Mac, and Delphi doesn't run on OSX until Borland/Codegear/whomever owns it now (some brazillian company I think) decides to get to it (likely never at this rate). So I had to rebuild a Windows VM with Delphi in it, and the darn thing was giving me issues with compiling some of the dependent libraries that I use. Long story short, it took much longer than I anticipated for a variety of reasons. But the current dev version adds in a game type for the UDK and allows you to do code insite etc. Again, this was on a VM so I couldn't test compilation or actually run the game, but I'm sure all of you will tell me if that doesn't work. :-) |
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Mostly, you are right, everything worked if you had it set up correctly. Some people were having troubles setting that part up, so this was really to help them out.
Looking forward to stable UDK release.
Thanks.
Cheers.
Two questions:
1. Will WOTgreal support debugging Unreal script as nFringe do?
2. Is it possible to sort the content of Code Explorer by name? It's a small feature, but will help a lot when browsing hundreds function
Thanks!