Updated Log Parser

I've updated the development version with the ability to specify where the log directory is located (it's no longer in the same directory as the game). Can someone give the newest version a run for it's money and tell me if it fixes the log issues?

Updated Dev version

A small tweak in the dev version to make code insight more friendly when parent classes are not found. If you ever got the message "WOTgreal can't find the lookup information for XXXXX", this fix will more than likely help you.

UT3 Update 3

I got the hyperlink stuff working I hope. It was working on my wotgreal dev machine, so I was not seeing why it was failing (this is the machine that can't run UT3, so I had the scripts in a different dir (my preferences were not set up the same as a box with UT3 installed)). Once I got this figured out, then it all made sense and started working. Hopefully this will get everyone up and running (barring a better compile interface, still working on that)

The dev version has been updated accordingly.

UT3 Update 2

So I got UT3 finally, installed it, got the game type setup, only to find out the my computer was not powerful enough to run it. Every time I tried to load the Editor, the Game, anything, it pretty much totally crapped out on me and asked me if I wanted to send the information to Microsoft for analysis (I didn't, of course). So I looked around at my other computers. None of mine were strong enough:-{ Which left me in sort of a dilemma. A nice person (thanks Marcus) sent me a copy of his class tree, so I got that at least working (although there were some anomalies that need to be addressed), but I was stuck at that point. No sense in me trying to do something if I can't really test it, is there?

Fortunately, my old T43p from work is being retired this month, so they got me a brand spanking new laptop yesterday, a T61p, which *is* strong enough. So I'm in the process of getting that one set up for work and play (real work, though, I mean it *is* a work computer), re-configure Delphi on it to compile WOTgreal, and finally get UT3 installed on it again.

So no updated version yet (yes, the dev version from way back in march of 2007 is the right one), but I really am working on it. It just doens't help when none of your computers can even run the game.

UT3 update

So I have the game, and am working on getting everything up. I recently upgraded my version of Delphi, so I've been working on getting WOTgreal's components back up, which I have finally done, and am going through to make sure I didn't bust something else.

The current dev version will work to allow you to run a compiler that is not UCC.exe as well as let the source directories be multiple dirs (in the field where you enter the directory, you can enter multiple ones separated by a semi-colon (I'm making a thing to make this prettier). After that I will make the EditPackages be ModPackages in UTEditor.ini as well. Anything else that I am missing (I don't mod any more, so it's up to you guys to tell me what I am missing and need to implement)

EDIT: Seems as though my comment things are currently messed up. I'll have to fix them later on tomorrow, currently too tired and going to bed

EDIT 2: Got it fixed. :D

UT3 and WOTgreal

WOTgreal does support UT3, but currently only in the dev version. I just got the game today to make the necessary final changes to have the game type be there automatically, but you can add your own gametype in the mean time to get it in there and start coding

Dev Version updated

The dev version has been updated and should work with UE3 stuff.

It has also been compiled with the new compiler, so please tell me if stuff doesn't work, otherwise I can't fix it. I tried to make sure everything was still working, but there's a lot of stuff, so I may have missed something.

IT'S ALIVE!

Well, I'm finally back up and running. Not only the website, but the product as well. Right after the last time I uploaded the dev version of WOTgreal at the end of August, my laptop decided to die. My backups were a little old at that point (woops), so I had to wait till I could recover the data from the hard drive. That happened last week. So now, I've got it back up and compiling. To top the compiling part off, I decided to move from Delphi 7 to Delphi 2006 (and 2007 when it comes out).

What this means, though, is I'm working on UE3 support. And it will be testable soon :)

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