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			<title>WOTgreal</title>
			<link>http://www.wotgreal.com/blog_index.cfm</link>
			<description>WOTgreal, the editing tool for the Unreal&amp;copy; Engine</description>
			<language>en-us</language>
			<pubDate>Fri, 18 May 2012 12:50:05-0400</pubDate>
			<lastBuildDate>Sun, 11 Dec 2011 15:08:00-0400</lastBuildDate>
			<generator>BlogCFC</generator>
			<docs>http://blogs.law.harvard.edu/tech/rss</docs>
			<managingEditor>harmeister@yahoo.com</managingEditor>
			<webMaster>harmeister@yahoo.com</webMaster>
			
			<item>
				<title>Syntax Highlighting Dialog Error Fixed</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/12/11/Syntax-Highlighting-Dialog-Error-Fixed</link>
				<description>
				
				&lt;p&gt;I have fixed the error that was preventing the syntax highlighting dialog from opening up.  Grab the latest Dev version to get the fix&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Sun, 11 Dec 2011 15:08:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/12/11/Syntax-Highlighting-Dialog-Error-Fixed</guid>
				
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			<item>
				<title>LE and BE Charset Support</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/12/10/Character-Support</link>
				<description>
				
				&lt;P&gt;So apparently I was not correctly supporting Little Endian and Big Endian character-sets.  I guess I had not tried to load them before and was forcing everything into UTF-8.&lt;/P&gt;

&lt;P&gt;I have fixed this now.  LE and BE files will now load and save correctly.  They were parsed correctly by the code completion parser, but loading/saving them to edit was going through a slightly different sub system.&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Sat, 10 Dec 2011 08:07:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/12/10/Character-Support</guid>
				
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			<item>
				<title>New editor option: Bracket Completion</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/9/23/New-editor-option-Bracket-Completion</link>
				<description>
				
				&lt;P&gt;So honestly, this has been bugging me for so long I have no idea why it took me this long to implement.  Background first:&lt;/P&gt;
&lt;P&gt;I write eclipse plugins for a living.  I&apos;ve been doing it for almost eight years now, even though it seems like a lot longer.  In Eclipse, when you&apos;re typing along, and you type a bracket of some sort (like &quot;(&quot; or &quot;[&quot; for example) a matching pair is inserted into the code as well.  When you are doing function braces, (ie &quot;{&quot;) and you hit enter after the brace it also inserts the companion closing brace as well as indents the cursor.  It drives me NUTS when I use another editor now that does not have similar functionality for the language.  Like, I don&apos;t know, say WOTgreal for instance...&lt;/P&gt;
&lt;P&gt;Sigh...  My own tool was against me...&lt;/P&gt;
&lt;P&gt;So today I finally implemented it.  I do not have the full code formatting stuff that Eclipse has (I hope to get to that as well with the 50 BAZILLION options that should be available) so that your code can look all nice.  But as of now, there is a new option called &quot;Bracket Completion&quot; for your editor enjoyment in the current dev build.  This is on by default, but you can turn it off in the editor options portion of preferences.&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Fri, 23 Sep 2011 13:30:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/9/23/New-editor-option-Bracket-Completion</guid>
				
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			<item>
				<title>UDK log parsing for WOTgreal</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/9/22/UDK-log-parsing-for-WOTgreal</link>
				<description>
				
				&lt;P&gt;People may know this, may not, but the log file format changed for the UDK so that extra items are in the log file.  WOTgreal currently does not understand these extra items, but thankfully Epic allows you to remove them :)&lt;/P&gt;
&lt;P&gt;Add the following to DefaultEngine.ini:&lt;/P&gt;
&lt;code&gt;
[LogFiles]
LogTimes=False
&lt;/code&gt;
&lt;P&gt;Once you have that in there it should be good to go.&lt;/P&gt;
&lt;P&gt;(Thanks go out to Eric Blade for this, who sent it to me a while ago but I forgot to post it)&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Thu, 22 Sep 2011 08:49:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/9/22/UDK-log-parsing-for-WOTgreal</guid>
				
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			<item>
				<title>WOTgreal&apos;s debugger and the UDK</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/9/7/WOTgreals-debugger-and-the-UDK</link>
				<description>
				
				&lt;P&gt;So I am at work, and I don&apos;t know if this will work (though I think it should) but I updated the dev version with some hooks so that it *should* be able to use the debugger interface with the UDK.&lt;/P&gt;
&lt;P&gt;Any takers for giving it a try?&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<category>UDebugger</category>				
				
				<pubDate>Wed, 07 Sep 2011 14:57:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/9/7/WOTgreals-debugger-and-the-UDK</guid>
				
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				<title>UDebugger (oldskool) and WOTgreal</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/9/6/UDebugger-oldskool-and-WOTgreal</link>
				<description>
				
				&lt;P&gt;I had an email today about using the UDebugger with WOTgreal.  It&apos;s been a long time, but I dug up my original link for how everything works &lt;a href=&quot;http://www.wotgreal.com/wotgreal/navigation/udebugger.cfm&quot;&gt;here&lt;/a&gt;.  Which brings me to the obvious next question, can I make it work with the UDK as well, as this is obviously where the future is, not in the archives of the past.  The answer, thankfully, is Yes! At least I think so, I am at work on a mac right now and can&apos;t test this immediately.  Since originally I called out to udebugger.exe instead of ut2004.exe, I may have to change some stuff under the hood.  I&apos;ll look when I get home.&lt;/P&gt;
&lt;P&gt;However, according to the &lt;a href=&quot;http://udn.epicgames.com/Three/DebuggerInterface.html&quot;&gt;UDN article on the debugger&lt;/a&gt; they kept the interface the same, simply renamed the dll.  WOTgreal has shipped with a DLL called UDebugger.dll since 2.904.  The interface and callbacks are the same.  Now, though, you just need to rename it to DebuggerInterface.dll.&lt;/P&gt;
&lt;P&gt;When I get home today I will check to see what needs to be done.  Of course, for this to work, you will need a registered version of the program...&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<category>UDebugger</category>				
				
				<pubDate>Tue, 06 Sep 2011 13:01:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/9/6/UDebugger-oldskool-and-WOTgreal</guid>
				
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				<title>WOTgreal, Windows 7/Vista, and Admin access</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/8/9/WOTgreal-Windows-7Vista-and-Admin-access</link>
				<description>
				
				&lt;P&gt;For those running on Win7 or Vista (which is probably most of us at this point) WOTgreal was required to run with admin privileges or things would not load correctly.  I think I have this fixed now so it is no longer required.  Can you guys give the current dev version a whirl and let me know if it does or does not work?&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Tue, 09 Aug 2011 11:16:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/8/9/WOTgreal-Windows-7Vista-and-Admin-access</guid>
				
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			<item>
				<title>New commandline option</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2011/8/3/New-commandline-option</link>
				<description>
				
				&lt;P&gt;I have added a new commandline option for WOTgreal so that you can have multiple instances running at the same time.&lt;/P&gt;
&lt;P&gt;From the release notes:
&lt;code&gt;
Added commandline switch &quot;-AllowMultipleInstances&quot; to allow multiple instances of the program to be running.
&lt;/code&gt;
&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Wed, 03 Aug 2011 19:08:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2011/8/3/New-commandline-option</guid>
				
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				<title>Initial UDK support</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2010/1/23/Initial-UDK-support</link>
				<description>
				
				I have added in the game type configuration for the UDK in the current development version.  Sorry for the long delay.  

I recently moved everything to a Mac, and Delphi doesn&apos;t run on OSX until Borland/Codegear/whomever owns it now (some brazillian company I think) decides to get to it (likely never at this rate).  So I had to rebuild a Windows VM with Delphi in it, and the darn thing was giving me issues with compiling some of the dependent libraries that I use.  Long story short, it took much longer than I anticipated for a variety of reasons.

But the current dev version adds in a game type for the UDK and allows you to do code insite etc.  Again, this was on a VM so I couldn&apos;t test compilation or actually run the game, but I&apos;m sure all of you will tell me if that doesn&apos;t work. :-) 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Sat, 23 Jan 2010 10:45:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2010/1/23/Initial-UDK-support</guid>
				
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				<title>Updated Log Parser</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2008/6/25/Updated-Log-Parser</link>
				<description>
				
				&lt;P&gt;I&apos;ve updated the development version with the ability to specify where the log directory is located (it&apos;s no longer in the same directory as the game).  Can someone give the newest version a run for it&apos;s money and tell me if it fixes the log issues?&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Wed, 25 Jun 2008 13:02:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2008/6/25/Updated-Log-Parser</guid>
				
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				<title>Updated Dev version</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2008/5/7/Updated-Dev-version</link>
				<description>
				
				&lt;P&gt;A small tweak in the dev version to make code insight more friendly when parent classes are not found.  If you ever got the message &quot;WOTgreal can&apos;t find the lookup information for XXXXX&quot;, this fix will more than likely help you.&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Wed, 07 May 2008 17:13:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2008/5/7/Updated-Dev-version</guid>
				
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				<title>UT3 Update 3</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2008/1/16/UT3-Update-3</link>
				<description>
				
				&lt;P&gt;I got the hyperlink stuff working I hope.  It was working on my wotgreal dev machine, so I was not seeing why it was failing (this is the machine that can&apos;t run UT3, so I had the scripts in a different dir (my preferences were not set up the same as a box with UT3 installed)).  Once I got this figured out, then it all made sense and started working.  Hopefully this will get everyone up and running (barring a better compile interface, still working on that)&lt;/P&gt;

&lt;P&gt;The &lt;a href=&quot;http://www.wotgreal.com/wotgreal/files/WOTgrealDeveloper.zip&quot;&gt;dev version&lt;/a&gt; has been updated accordingly.&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Wed, 16 Jan 2008 11:36:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2008/1/16/UT3-Update-3</guid>
				
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			<item>
				<title>UT3 Update 2</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2007/12/14/UT3-Update</link>
				<description>
				
				&lt;P&gt;So I got UT3 finally, installed it, got the game type setup, only to find out the my computer was not powerful enough to run it.  Every time I tried to load the Editor, the Game, anything, it pretty much totally crapped out on me and asked me if I wanted to send the information to Microsoft for analysis (I didn&apos;t, of course).  So I looked around at my other computers.  None of mine were strong enough:-{  Which left me in sort of a dilemma. A nice person (thanks Marcus) sent me a copy of his class tree, so I got that at least working (although there were some anomalies that need to be addressed), but I was stuck at that point.  No sense in me trying to do something if I can&apos;t really test it, is there?&lt;/P&gt;
&lt;P&gt;Fortunately, my old T43p from work is being retired this month, so they got me a brand spanking new laptop yesterday, a T61p, which *is* strong enough.  So I&apos;m in the process of getting that one set up for work and play (real work, though, I mean it *is* a work computer), re-configure Delphi on it to compile WOTgreal, and finally get UT3 installed on it again.&lt;P&gt;
&lt;P&gt;So no updated version yet (yes, the dev version from way back in march of 2007 is the right one), but I really am working on it. It just doens&apos;t help when none of your computers can even run the game.&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Fri, 14 Dec 2007 07:09:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2007/12/14/UT3-Update</guid>
				
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			<item>
				<title>UT3 update</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2007/12/1/UT3-update</link>
				<description>
				
				&lt;P&gt;So I have the game, and am working on getting everything up.  I recently upgraded my version of Delphi, so I&apos;ve been working on getting WOTgreal&apos;s components back up, which I have finally done, and am going through to make sure I didn&apos;t bust something else.&lt;/P&gt;
&lt;P&gt;The current dev version will work to allow you to run a compiler that is not UCC.exe as well as let the source directories be multiple dirs (in the field where you enter the directory, you can enter multiple ones separated by a semi-colon (I&apos;m making a thing to make this prettier).  After that I will make the EditPackages be ModPackages in UTEditor.ini as well.  Anything else that I am missing (I don&apos;t mod any more, so it&apos;s up to you guys to tell me what I am missing and need to implement)&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;EDIT: Seems as though my comment things are currently messed up.  I&apos;ll have to fix them later on tomorrow, currently too tired and going to bed&lt;/P&gt;
&lt;P&gt;EDIT 2: Got it fixed.  :D&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Sat, 01 Dec 2007 08:56:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2007/12/1/UT3-update</guid>
				
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				<title>UT3 and WOTgreal</title>
				<link>http://www.wotgreal.com/blog_index.cfm/2007/11/27/UT3-and-WOTgreal</link>
				<description>
				
				&lt;P&gt;WOTgreal does support UT3, but currently only in the dev version.  I just got the game today to make the necessary final changes to have the game type be there automatically, but you can add your own gametype in the mean time to get it in there and start coding&lt;/P&gt; 
				</description>
				
				<category>WOTgreal Development</category>				
				
				<pubDate>Tue, 27 Nov 2007 17:59:00-0400</pubDate>
				<guid>http://www.wotgreal.com/blog_index.cfm/2007/11/27/UT3-and-WOTgreal</guid>
				
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