Screenshots
    

 
Click on any of the screen shots below to see a larger picture. These screen shots were taken with 2.906 (Development) on Windows XP Pro with the Twilight highlighting theme selected. Some of the pics are kinda large (my laptop is as 1400x1050, my desktop is at 1600x1200), so be warned.

Editor with All Windows Displayed Editor with All Windows Collapsed Documentation Browser using the Wiki
Editor with everything open Editor with everything auto-hidden (like VS.NET) Editor showing the internal documentation browser pointing to the Unreal Wiki
Find in Files Dialog Preferences Screen Keyboard Configuration
Find in Files dialog Preferences Screen Keyboard Configuration Screen
Compiler Package and Option Selector Internal Compiler Interface  
Compiler Package Selection Dialog Internal Compiler Interface  

 

     WOTgreal's Features
     Features include:
--  Syntax Highighting for UnrealScript
--  Code Insight/Intellisense
--  Hyperlink file jumping (if you hold down the control key and hover the cursor over a keyword, it will take you to the declaration of the keyword in it's appropriate file)
--  Class and Package Browsers (like the ones in UnrealEd)
--  Integrated Compiler (so if you get an error while compiling, it will take you to the line of code that generated the error)
--  Integrated Debugger (now you don't have to leave the IDE in order to debug your code. Requires that your game's engine ship with the UDebugger interface [like UT2003/UT2004])
--  Server and Edit Packages Editor
--  Find in Files (Open files, Loaded Classes, Specific Directory, Parent or Children classes)
--  Scriptable Macros
--  Extensible Wizard interface
--  Mesh Extraction and preview of Meshes, Static Meshes, LOD Meshes and Skeletal Meshes to Unreal Native (*.3D) and 3D Studio Max (*.3DS)
--  Implicit Support for Unreal Tournament®, Unreal®, Deus Ex®, Wheel of Time®, and Rune®, plus the ability to set it up for ANY Unreal® Engine based game
--  Customizable Keyboard Configuration
--  Customizable Tools
--  Run test maps from the IDE
--  Run with Options dialog for complete control of your game
--  Imaging Tool
--  Browser Tracking (know where you are in the class/package hierarchy for the active file)
--  Autobackup on Save option
--  Reditributable color schemes (import and export from syntax highlighting)
--  Simple/Advanced compile mode (so you don't have to see the ucc log pass by everything, it will show you what file is being processed, total warnings, etc.)
--  Integration for most major Source Control vendors (requires Pro registration)
--  Class Browser (look at what functions were created in what super class, etc.)
--  Customizeable Toolbars
--  Customizeable Menu Short-Cuts
--  Integration for UnDox © 2001 Epic Megagames http://www.planetunreal.com/undox
--  Integration for UMod Wizard © 2001 Ob1-Kenobi http://www.planetunreal.com/umodwizard
--  Customizeable Menu Short-Cuts
   
     WOTgreal's History
    

 
WOTgreal (pronounced wot-gree-all) was developed because I saw a lack of good editing tools for UnrealScript.  That is not to say that there were no tools available, there just weren't any true IDE (Integrated Development Environment) available.  Most people at the time were using UClasses from MeltDown (available here), but it didn't have everything that I was looking for personally.

I was looking for a specific feature set in a tool, so WOTgreal was born.  It is much more than a simple syntax highlighter for UnrealScript.  I tried to mimic the behavior of Borland's Delphi (which was used to program it) and some aspects of MS Visual Studio and at the same time enhance it for UnrealScript specific criteria (like the class browser).

 

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