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Syntax Highighting for UnrealScript |
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Code Insight/Intellisense |
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Hyperlink file jumping (if you hold down the control key
and hover the cursor over a keyword, it will take you to the
declaration of the keyword in it's appropriate file) |
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Class and Package Browsers (like the ones in UnrealEd) |
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Integrated Compiler (so if you get an error while compiling, it
will take you to the line of code that generated the error) |
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Integrated Debugger (now you don't have to leave the IDE in order to
debug your code. Requires that your game's engine ship with the
UDebugger interface [like UT2003/UT2004]) |
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Server and Edit Packages Editor |
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Find in Files (Open files, Loaded Classes, Specific Directory, Parent or Children classes) |
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Scriptable Macros |
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Extensible Wizard interface |
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Mesh Extraction and preview of Meshes, Static Meshes, LOD Meshes and Skeletal Meshes to Unreal
Native (*.3D) and 3D Studio Max (*.3DS) |
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Implicit Support for Unreal Tournament®, Unreal®, Deus Ex®, Wheel of Time®, and Rune®, plus the
ability to set it up for ANY Unreal® Engine based game |
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Customizable Keyboard Configuration |
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Customizable Tools |
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Run test maps from the IDE |
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Run with Options dialog for complete control of your game |
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Imaging Tool |
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Browser Tracking (know where you are in the class/package hierarchy for
the active file) |
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Autobackup on Save option |
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Reditributable color schemes (import and export from syntax highlighting) |
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Simple/Advanced compile mode (so you don't have to see the ucc log pass by everything, it will show you what file is being processed, total warnings, etc.) |
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Integration for most major Source Control vendors (requires Pro registration) |
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Class Browser (look at what functions were created in what super class, etc.) |
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Customizeable Toolbars |
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Customizeable Menu Short-Cuts |
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Integration for UnDox © 2001 Epic Megagames http://www.planetunreal.com/undox |
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Integration for UMod Wizard © 2001 Ob1-Kenobi http://www.planetunreal.com/umodwizard |
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Customizeable Menu Short-Cuts |